Started Transition from Game Jam to Full Release Version


THE BIG STEP

Hello everyone,
After the intense NYIGJ experience, I decided to make BossMeAround a full game with all the ideas I couldn't put in the game jam version (for time reasons, obviously :D).

As of today, the game's got +6400 views and +4250 plays, which makes me very happy and keeps me motivated.

Transitioning

I started to do a major refactorization of the game, because I went headfirst to get this out on time, so the project was starting to get really hard to work with. I already designed a major part of the game, the scope and what I want the end product to look like, and it's been one good week that I'm back in business on BossMeAround. I'm progressively re-implementing previous mechanics while improving them to fit with the new scope of the game, aswell as implementing new stuff.

I won't be updating the GameJam version, because it is good at is is, it shows what was done during a 2 weeks time-frame. On the other hand, I will be posting devlogs when I feel like it to show some progression.
Realistically, I want the project to be done in 3 months top for a playtime of between 5 and 10 hours.

BUT ENOUGH TALK, HERE'S SOME CONTENT !

A Preview Of What's To Come
(some of it already implemented)

  • Expansion ! From Self-Employed to MegaCorporation : What this game really needs to be interesting more than 15mn is to be able to buy more office space (as seen in the title video). More offices, but also more rows, meaning a lot more employees to manage while you're others offices are burning (or worse : while your employees are sleeping :O).
  • More shop items and their upgrades : While they were fun in the GameJam version, they did not serve a ton of purpose. In the future, they will be vital as they'll act as modifier for employees stats and to help your resolve events, even when you're not looking at them!
  • Departments : to unlock in the shop and then upgrade to get different bonuses
    • Med Dept. to take care of your employees (meaning get them to tolerate more pressure so they stop flipping you off and stop working so quickly)
    • Accountants Dept. to generate always more money
    • Management Dept. to generate always more work
    • H.R. Dept. to auto-replace quitting employees, have better traits or increase happiness factor
  • Individuality of Employees : No more shapeless mass of employees ! They deserve their own individuality for you to crush with a ton of work >:D 
    • They will have Pressure/Happiness, Fatigue, Entertainment and Health statistics for you to manage carefully, because their Productivity depends on all of that.
    • They will also their own personality with Traits, that will probably be another challenge for you to look at (especially the "hyper-lazy-and-often-sick" kind of trait).
  • New types of events :
    After the success of Rats and Fires, I decided the offices needs a whole lot more troubles for you to resolve
    • Major Events : Risk/reward choices & Challenges (for instance contracts to fulfill in a certain time)
    • Special Events : Mainly goofy/fun things happening
    • More disruptive events (even more stinky than rats)

Get BossMeAround (NYIGJ version)

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